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In deference to this view, our own benchmarks have been performed with MSAA both enabled and disabled. While Oxide strongly disputes that their MSAA is bugged for any meaningful definition of the word, they acknowledge that gamers may want to disable MSAA until both AMD and NV have had more time to work on their drivers.
#Ashes of the singularity directx 12 windows 10
We wouldn’t recommend taking these results as a guaranteed predictor of future DX12 performance between Red and Green - Windows 10 only just launched, the game is still in pre-beta, and AMD and Nvidia still have issues to iron out of their drivers. In short, by any reasonable meaning of the phrase, Ashes is absolutely a real benchmark. We only had a relatively short period of time to spend with the game, but Ashes records a great deal of information in both DX11 and DX12.Īshes of the Singularity also includes a CPU benchmark that can be used to simulate an infinitely fast GPU - useful for measuring how GPU-bound any given segment of the game actually is. By default, the benchmark is designed to record frame time data and report a play-by-play report on performance in every subsection of the test. Every aspect of the game engine, including its AI, audio, physics, and firing solutions is executed in real-time, every single time. The standard benchmark does execute an identical flyby pass and tests various missions and unit match-ups, but it doesn’t pre-compute the results.
#Ashes of the singularity directx 12 how to
Is Ashes a “real” benchmark?īaker’s blog post doesn’t just refute Nvidia’s MSAA claims it goes into detail on how the benchmark executes and how to interpret its results. DirectX 11 performance with the 355.60 driver, released on Friday, is significantly better than what we saw with 353.30. Testing we conducted over that period suggests Nvidia has done a great deal of work on Ashes of the Singularity over the past few weeks. At ExtremeTech, we’ve had access to Ashes builds for nearly two months and have tested the game at multiple points. Oxide’s decision to buck that trend should be weighed accordingly. This type of optimizations is just the nature of brand new APIs with immature drivers.”ĪMD and Nvidia have a long history of taking shots at each other over game optimization and benchmark choice, but most developers choose to stay out of these discussions. This in no way affects the validity of a DX12 to DX12 test, as the same exact work load gets sent to everyone’s GPUs. Oxide believes it has identified some of the issues with MSAA and is working to implement work arounds on our code.
#Ashes of the singularity directx 12 drivers
Some optimizations that that the drivers are doing in DX11 just aren’t working in DX12 yet. “So what is going on then? Our analysis indicates that the any D3D12 problems are quite mundane. Any statement which says there is a bug in the application should be disregarded as inaccurate information. Fundamentally, the MSAA path is essentially unchanged in DX11 and DX12.
#Ashes of the singularity directx 12 code
All IHVs have had access to our source code for over year, and we can confirm that both Nvidia and AMD compile our very latest changes on a daily basis and have been running our application in their labs for months. It has passed the very thorough D3D12 validation system provided by Microsoft specifically designed to validate against incorrect usages. Our code has been reviewed by Nvidia, Microsoft, AMD and Intel. We assure everyone that is absolutely not the case. Specifically, that the application has a bug in it which precludes the validity of the test. “There are incorrect statements regarding issues with MSAA. Dan Baker, co-founder of Oxide Games, has published an in-depth blog post on Ashes of the Singularity, which states: Oxide has denied this characterization of the benchmark in no uncertain terms. Nvidia also told reviewers that MSAA performance was buggy in Ashes, and that MSAA should be disabled by reviewers when benchmarking the title. The company also states: “ We do not believe it is a good indicator of overall DirectX 12 performance.” (emphasis original). According to the official Nvidia Reviewer’s Guide, the benchmark is primarily useful for ascertaining if your own hardware will play the game. Nvidia pulled no punches when it came to its opinion of Ashes of the Singularity. Nvidia really doesn’t think much of this game
